The Elder Scrolls IV OBLIVION:

==================
Farm House With Secrets v1.3
==================
Trindad J. Estrada
trinidadestrada@gmail.com
11/2/2011

1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received
8. Contact and Information
9. Legal Stuff/Disclaimer
10. Anything else

===============
1. DESCRIPTION
===============
This mod has a series of mini quests, for those of you who are simply bored to death with nothing to do in Oblivion. There are several small worlds where these quests take place. Some of those worlds are quite large, so I created maps for them. I apologize for the maps, because they aren't the nicest thing to look at; however, I believe an ugly map is better than no map.

Why small worlds? Honestly speaking, there are already too many mods over crowding (not to mention conflicting) in Cyrodil. Making new worlds was the best way for me to expand on my work in order to make a competitive mod. The only conflict my mod would have is if any modder decided to place a giant castle or house on top of the little cottage I placed outside of Imperial City. Just something to watch out for.
There is also some inappropriate language used in this mod, so do be aware from that in case you'd want to get your child to play this mod (as I said, some, not too much).

I'd probably rate this mod for anybody above the age of 13, anybody below should be supervised I guess. None of my npcs sadly have a voice for the quests, however, I did generate silent sound files for them.
My mod does not start up automatically in the game with an annoying quest pop-up. Having said this, the player will have to find the location on their own. Once the location has been found, a lady by the name of Agatha should be near the old farm cottage. Speak to her, and that's how everything should unravel.

Below are the quests included with this mod:

1. The Mysterious Farm Cottage
This is the first quest which must be completed in order to be able to access the house and the rest of these quests. Speak to a lady named Agatha and she'll give out information regarding the farm house which is said to be cursed by a "monster". It will be up to you to face this so called monster everybody fears which resides in what lays beneath the farm house. If you're a lower leveled player, seek the blessing from the "Strange Root" (you'll know what it is when you see it), in order to not get killed right away.

2. Isabella's Stalker
This quest is triggered by a note which the player finds inside Dumonde Island's lighthouse. You have to do some snooping around in the lighthouse to find any leads as to what the stalker is up to.

3. The Hidden Path
This quest is triggered once the Isabella's Stalker quest has been completed. In this quest you would have to travel through unknown realms and find those responsible for the disappearances in Dumonde Island. Isabella accompanies the player for this quest, so if you have any companions, I would highly recommend to leave them behind, who knows, maybe chilling at one of the unoccupied houses, or else Isabella and your companion might get in horrifying conflicts (yeah she's just mean like that).

4. Leonard Black's Amber Alert
This quest is triggered when conversing with Leonard Black, at L'Autre Monde. In this quest you would have to search for items that Leonard needs in order to create amber armor.

5. Dumonde's new light house keeper
This quest as well is triggered once the Isabella's Stalker quest has been completed. For this quest you have to find a new lighthouse keeper for Dumonde Island. You need to speak to Daiman in order to know where to go from there.

6. Big Sister
This quest is triggered by the Dumonde's new light house keeper quest. A girl, who you rescued, needs an older sister to accompany her and you will help her find one.

Finding her an older sister may not be as easy as it seems. Who on earth is looking for a little sister?

7. LeVoux Conflict
This quest is activated by simply engaging in conversations with a couple by the surname of LeVoux. Mr. LeVoux has a very nasty attitude, maybe he didn't get enough of sleep? There's something quite fishy about Mr. LeVoux, and you can sense it, but what is it?

8. Monette's Stolen Property
This quest is activated when you locate stolen items belonging to the Monettes located inside a house at L'Autre Monde. This mod is somewhat connected to the LeVoux Conflict quest, because the house the stolen items are found in, cannot be accessed unless you have reached a certain stage at the LeVoux Conflict quest. There will be more stolen items, belonging to the Monettes, that you must find.

9. Lena's Wings
Last but not least! This quest is activated by the Monette's Stolen Property quest. For this quest one goes on a search for an item that a lady by the name Angelika Lancoila wants for her collection. This quest might be one of the most difficult (but fun as well!) ones IMO.

Village Idiot
This is a "you find something and I'll pay you for it" sort of quest, where an addict asks you to find him some illegal rum. You may come across said bottles in your travels. A rich fool he is because he pays quite well for each bottle.

= Tips =
When you can't find something, be as curious as possible. Look for clues everywhere, I mean everywhere! Ask npcs to find out if they got any relevant information or look underneath books, look for any notes lying around, maybe the closet or a dead body? etc.

In order to travel to the other worlds, there's a boat on every world which must be used. That boat needs a key, which you must obtain from a man located in Dumonde Island, named Daiman. You need to engage in a conversation with him in order to get the key. This boat is extremely handy. Don't lose the key!

There are different dialogs for female and male players in some instances.

===============
2. Requirements
===============
A definite requirement for this mod would be the Shivering isles expansion pack. So please be sure it is running, or else the mod will give horrifying results.
Another thing that I would recommend is the HGEC body to be used. As I said, it's a recommendation not a requirement. The mod should still be able to run fine without that body.
Well that's about it, no third party stuff to worry about, because it's all contained in my mod. Yay.

========================
3. INSTALLING THE PLUGIN
========================
To install, move the files FHWS.esp and FHWS.bsa to the Oblivion\Data directory.
To uninstall, simply remove FHWS.esp and FHWS.bsa that you moved to the Oblivion\Data directory. Quite simple and cleaner with them bsa files.

=====================
4. PLAYING THE PLUGIN
=====================
From the Oblivion Launcher, click on Data Files, and check the box next to FHWS.esp.

===============
5. SAVE GAMES
===============
I believe there is nothing relevant to my mod regarding this section, other than be careful where your belongings are stored.

============================
6. CONFLICTS / KNOWN ERRORS
============================
None that I know of. I have tested all the quests of this mod, and they all seem like they should be working fine. Since I haven't tested all the mods out there against my mod, there's no certain way of knowing if there is any specific mod out there that interferes with my mod. If anybody does find any conflicts, then please do let me know.

There may be serious lagging when certain scripts or effects are ran on lower powered machines (coin generator, key generator, Angel light). So this is all a matter of how fast your pc is. Mine is a dual core with 1GB video card, and it runs ok. If you got that or better, then you shouldn't worry.

Also, sometimes certain npcs are supposed to ambush the player but they don't cooperate as they are supposed to. This would result having an npc giving you a blank stare when they are supposed to be saying something to you. If that's the case, then simply start to do the talking with them.

When Isabella follows you, sometimes it may seem like she dissappeared. However, she is near the player, but she simply can't be seen. In order to be able to see her again, move around until you see the essential npc activator, the press space and she should reappear. I have traced this issue, and it seems that this only happens after she gains her unconciousness.

================================
7. CREDITS / PERMISSIONS RECEIVED
================================
Anything that is graphic related, except for the maps, was not created by me. I used other modder's files in order to accomplish what I could not in a graphic designer perspective. I asked permission to all the modders who required it, and I'm very grateful that they let me include their work. If you guys wish to get any of the items which are related to the mods below, then please download them from the original author. The reason I say this is because they are not marked as playable for my mod.

If all you liked from my mod is something related to the works of these authors, then please don't endorse me for it, instead endorse them. Also, I did modify some of the textures from the Bethesda bsa file.

Below are the other mods I have included along with their corresponding modders:

Angel and Seraphwings by BOB666: http://www.tesnexus.com/downloads/file.php?id=38853 - for Lena's wings. Permission granted.

Sinblood_Terry_Malick BallGown retexture by Sinblood - http://www.tesnexus.com/downloads/file.php?id=26047 - for Lena's white dress. No permission required.

Angels and Demons by Nopheros: http://www.tesnexus.com/downloads/file.php?id=24838 - for angel halos. No permission required.

Ambassador of Darkness A-Cup by Eyren and GrimReaperCalls - http://www.tesnexus.com/downloads/file.php?id=40743 - for Angelika's outfit. No permission required.

Armor of PARA by Hentai - http://www.tesnexus.com/downloads/file.php?id=17417 - for suit used by underground wizard. No permission required.

Kilorian _2 handed sword by Rulerian - http://www.tesnexus.com/downloads/file.php?id=35648

DRs Crystal Warhammers by DarkRuler 2500 - http://www.tesnexus.com/downloads/file.php?id=40598

AC Pickaxe Resource by heavywaters - http://www.tesnexus.com/downloads/file.php?id=37895

Prince Nuadas Weapons Modders Resource by gdarknight - evandar - http://www.tesnexus.com/downloads/file.php?id=22214

I would like to thank Khet for his map instructions and help with getting my maps up and running. His excellent instructions can be found at:
http://wiki.tesnexus.com/index.php/Oblivion_custom_in-game_map.

Below are a list of mods which inspired me to mod.

Incomplete mods that have inspired me. Yes there are mods out there which I tried, and I thought that in general they were a good idea; however, once I got them running, I simply got an empty feeling, due to missing quests or features. Windspear was very well detailed large building in the interior, with a few monsters and some useful activators, but unfortunately that was all there was to it. Another mod which I thought was interesting was Great Oak Manor (GOM). It had a lot of cool hidden places, which made it adventurous, but too buggy. Both of these mods however were incomplete due to missing quests or even missing textures, but they were very good ideas. They inspired me to create an adventurous sort of mod as complete as possible.

The mod that truly inspired me to mod was Hoarfrost Castle. When I finished the long quest for that mod, I wanted more! But sadly I couldn't find much quest mods out there. The ones I did find were either too buggy due to bad scripting or too sexual that it just became too awkward to even want to play them. Of course, everyone to their own. So what did I do? Well I decided to start making my own from scratch, thus started the birth of my mod.

Another mod I enjoyed playing was Kumiko Manor. The quest ideas were great, but the whole solving puzzle things did drive me nuts. In my mod I avoided having the solving puzzles approach for my quests, meaning you don't need a high IQ to be able to play it. The approach I took for my mod was more like a scavenger approach, where there's a lot of (but not limited to) traveling and searching involved for the quests.

So kids, what's the lesson we can take from this? Well what I took from it was that spending too much time on detailed visual work for a mod may negatively impact the quest quality of your mod, especially if you're the only person working on that mod. However, also spending too much time on creating quests and not caring too much about the visual details of a mod, can lead to a very plain and boring mod to the eye. In my mod, I did my best to add a balance between visual detail and quest quality.

Oh yes, and thank you Oblivion players out there! Because if it weren't for you guys, there would be nobody out there to play our mods.

==========================
8. CONTACT AND INFORMATION
==========================
If you would like to get a hold of me for anything (even if it's a general question regarding how to do a script for your mod, I'll be more than glad to help), email me at:
trinidadestrada@gmail.com.

=========================
9. LEGAL STUFF/ DISCLAIMER
=========================
Please give credit where it is due, that goes for everything, not only for my mod. It is very sad to see how many modders out there bust their behinds creating mods just for some ill wit lazy sons of .. to take up their work as their own. Even if the author doesn't require it, still credit them, because you're using a resource they created that saved you time and headaches. Also, crediting them is the nicest thing to do, I'm sure they would appreciate it even if they don't require it. Btw, this mod was like a 1 year and a half project for me, so please do take this into consideration.

This having been said, no permission is needed from me if you'd like to use any scripts that I created. Although, I wouldn't mind at all if an email is sent to me just so I can see how my work has impacted, but as I said, it's not required. However, if you plan to modify the mod itself (let's say making a newer or better version of it), then please ask for my permission through email. If I don't respond to your email within a week, then you automatically have my permission to tear my mod apart. I think that's as fair as I can get. Don't worry, I won't go barking at you if I know I neglected my email response for longer than a week.

On a different note, I may have had a perfect run of this mod on my PC; however, different computers, sometimes come up with different results. Use this mod at your own risk. So if your computer let's say blows up or your house catches on fire as a result from this mod, just remember that you used it at your own risk. Enough said. Sorry to sound a bit too harsh, but I can't afford a lawyer for any potential law suits.

=================
10. ANYTHING ELSE
=================
This is my first mod that I have ever released to the public. This mod first started out as a small learning project for me, but then it expanded into something larger and far more greater than I ever expected. I worked on it full time when I was unemployed, but then everything went downhill from there once I got myself a full time job. I tried creating alternate endings for some of the quests, but time ran out, especially with Skyrim coming out soon, so I tried to release this mod before everybody abandoned their Oblivion games. This mod was really for personal use, but I decided to release it to the public since the work is too great to simply throw away or leave abandoned. Now that I have gained all of this knowledge for modding, hopefully I have enough of time to make better mods for the upcoming modding community for Skyrim.

Hope you enjoy my mod! And kids, stay in school and don't do drugs! Be good to your parents even if they can be asses at times. :)

=============
11. BUG FIXES
=============
Version 1.1
* Fixed Hatred Island Npc bugs. A certain npc character had an aggression value a little higher than it was supposed to. So all of the sudden he would start fighting against his own team (causing havoc amongst them), thus allowing the player to sneak past them when they should've really focused their attention to the Player.
* Cleaned up certain elements that were supposed to be gone from the time this mod was released.
* Added quest target in Hidden Path Quest. When player is supposed to talk to Daiman, the quest target wasn't enabled. Now it has been enabled.
* Leonard Black's Quest missing quest update for male characters. If the Player was a male, then this quest should've reached a brick wall where the quest did not update when the player spoke to Vladimir.
* Updated the Read Me file: Reported the Isabella bug when using "follow" package

Version 1.2
* Fixed Monette Quest suspicious key issue. 

Version 1.3
* Added Quest target for Lena.
* Added Quest target for Monette.
* Removed magic effect from Lena's sword.
* Removed magical items from chest in Farmhouse.
* Improved interior lighting of farm house.
* Editted L'Autre Monde map.
* Chair in the farm house had to be replaced.
* Removed unecessary clutter in farm cottage.
* Added a new weapons.
* Added paintings in farmhouse.
* Added painting in LeVoux residence.
* Added new npc to L'Autre Monde, Louis.
* Fixed scripting for random room of bottles.
* Added more scripting to the end of each main quest for enabling paintings.
* Modified Angelika's quest dialog.
* Changed Mustafa's outfit and weapon.
* Changed Mustafa's stats, that way he is a bit more difficult to beat.
* Modified merchant properties belonging to Npcs in this mod.
* Fixed mysterious room of bottles button.
* Decorated Lena's Paradise to look a bit more like a paradise.
* Fixed some of Phoebia Jungle objects which are located on slopes. The problem with this was that since the slope is too sharp, sometimes there would be rocks which would seem that were hanging off the edge.
